Redesigning the flight booking experience

FlyUX | 2019

Product design
UX design
UI design
Research
Mobile
Fly UX screenshot

The challenge

Given that booking a flight is one of the most frequently frustrating user experiences I looked into how might I make this process easier and more enjoyable for users.

Research

Depth user interviews & benchmark testing

Objectives of the research sessions were set:

interview participants

Participants during the interviews

Survey

A survey was sent out to see what sort of quantitative insights we could gather.

surveysurvey

Sample responses from the survey

Unravelling the research

Affinity diagramming

To conquer the sheer amount of insights generated through the depth interviews, benchmark testing and surveys; I ran an affinity diagramming session to help gain some clarity.

affinity diagram

Affinity diagramming session whilst 8 months pregnant :)

Making something meaningful

Customer journey map

The key findings from the research were translated into a customer journey map which showed the current user journey including: goals, context, behaviours, mental models, pain points and most importantly the opportunities.

Some easy wins were:

customer journey map

Customer journey map of current process and opportunities for the future process

Ideation

Flow diagram

A high level flow was defined for booking flights, this took into account all the issues found in the research phase as well as incorporated any opportunities.

Flow diagrams are great for preparing to start designing screen details.

flow diagram

Sketching out the concept

Initial sketches showing possible solutions.

sketches

Initial sketches

Prototyping the experience

Using Axure RP I started prototyping the experience.

prototypeprototypeprototypeprototypeprototypeprototypeprototypeprototype

Prototype screens

Implementation

User interface design

Using Sketch I created the polished UI designs.

final screens
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